• I was the character designer on a school project focusing on recreating the Vigeland Park in VR. I made a statue base which I then posed and sculpted to replicate Vigeland's sculptures. Other sculptures are recreated using 3D scans, converted to low-poly models and textured in Substance Painter.

    • "Angry Boy" model was based on a 3D scan by Jens Dyvik.

    • "The Monolith" model was based on a 3D scan by Ørjan Sandland.

    • "Wheel of Life" model was based on a 3D-printable model by Scan the World.

    • Zbrush: Base model sculpting

    • Maya: 3D Scan retopology, lights, rendering

    • Mixamo: Base model rig

    • Substance Painter: Textures

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Furisode - 3D Sculpting

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Blood Hourglass - 3D simulation