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The CatGo Racer Neo 2 is a re-imagining of the first 3D-model I ever made, with the objective of creating an animal using only 3D primitives.. The CatGo Racer Neo 2 follows the PBR workflow, with a motorcycle built in Maya and a freshly groomed rider sculpted in Zbrush, then remeshed with Zremesher. The materials are made in Substance Painter, then everything was brought back to Maya for the final render.
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ZBrush: Sculpting
Maya: Hard-surface modelling, Retopology, Lights, Rendering
Substance Painter: Textures